HOW IT WORKS

KLICK3D BOSS (Browser Optimisation Software Suite) is our proprietary conversion and optimisation pipeline — developed over four years — designed specifically to prepare Unreal Engine projects for high-performance delivery inside a standard web browser.

This is our own internal process, built from thousands of hours working with browser-based 3D environments. It includes custom workflows for asset preparation, lighting reconstruction, compression, interface optimisation, and the final deployment of interactive scenes on regular web hosting.

KLICK3D BOSS works entirely on the assets and content you send us — allowing us to rebuild your environment into a lightweight, fast-loading, browser-friendly version ideal for client approvals, off-plan real estate sales, remote presentations, and early-stage concept validation.

The steps below outline how your project moves through the BOSS pipeline from briefing → optimisation → deployment → sharing.

You Brief Us

You send assets in any form: full UE project files, FBX exports, selected meshes, or even sketches, renders, PDFs, and reference photos.
If needed, we provide a technical guide so you can prepare UE5 assets in the most browser-efficient way.
We then originate and structure the scene for BOSS processing.

We Optimise for Browser delivery

Your project enters our proprietary KLICK3D BOSS Pipeline, where we rebuild lighting, simplify materials, manage LODs, compress textures, restructure meshes, and optimise the UI for smooth browser performance — even on laptops without dedicated GPUs.

We review

We walk through the early version with you, discuss additional requirements, and refine the environment before final polish.
This ensures the browser version aligns with your sales, presentation, or approval objectives.

Finalise the project

We add any interactive elements you need: interactive spots, navigation menus, animated doors/windows, UI overlays, configurator options, embedded media, and call-to-action components.
This final pass ensures your scene is production-ready and client-friendly.

We Deploy on hosting

We publish your optimised interactive scene to secure hosting, providing you with a private, shareable browser link.
No installation, no downloads, no technical hurdles — just instant access.

You Share With Clients & Collaborators

Your clients, investors, or buyers open the link instantly from any modern browser.
They experience your environment with no setup, no software requirements, and no GPU dependency — enabling faster approvals, easier sales, and seamless remote collaboration.

KLICK3D BOSS transforms your UE assets into a lightweight, browser-ready experience through our proprietary optimisation process — then we deploy it as a simple link your clients can open instantly.

 

Let’s Turn Your Unreal Engine Scenes Into Instant 3D Browser Experiences

Your studio already creates incredible work.
Klick3D makes it accessible, shareable, and interactive in seconds.

Interested? Ask me for more information

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Klick3D — Browser-Based Unreal Engine Delivery for Studios Worldwide.

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